God of War (2018) and the Functionality of Regret

God of War (2018) and the Functionality of Regret

Kratos is an extremely complex character that is often characterized by there anger. Yet in 2018’s “God of War” we were introduced to a new more subdued Kratos. One that has had years to think about the actions they have committed in the name of his anger and revenge. The Kratos presented in 2018’s God of War provides a focus for the examination of philosophy and in this case the philosophy of regret

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Road to Overthinking: Red Dead Redemption 2 (Part 1)

In this series, you can catch members of the Entertainment Stew crew working through a game. These games will then go on to be a subject of an overthinking.

Set in 1899 in a fictionalized version of the Western United States, the story centers on outlaw Arthur Morgan, a member of the Van der Linde gang dealing with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other enemies.

Level UP: Soul Calibur VI (Episode 1)

In this episode Derrick takes on Sam in a daring game of Soul Calibur VI.

Level UP is a completion series in which different members of the Entertainment Stew Crew take each other on in different video games for nothing us other than the bragging rights.

Overthinking The Ethical Framework of Spider Man

Overthinking The Ethical Framework of Spider Man

Spider-Man may be a fictional character, but he’s also one of New York’s most famous heroes. Despite his comic book origins, there is a powerful and realistic moral development underlying his transformation from zero to superhero. Like some of the great myths and legends of the classical world, the story of Spider-Man’’s origin has universal resonance and provides a fruitful focus for the examination of philosophy and in this case Ethics.

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In Search of Adventure: Exploration and Blackreach

In Search of Adventure: Exploration and Blackreach

There's a moment in open-world games where the shades is taken off. It's that moment when you emerge from a vault in “Fallout”, blinded by the sunlight. It's that moment when you find the ending of a cave and an entrance to "Skyrim", and endure the longest loading screen within the game. It’s surprising because it's not really something that happens all too often in video games.

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