World of Vala Races
There is a multitude of unique races within The World of Vala. Each Race grants different bonuses and features to give you a unique role-playing experience. While players can choose through the pre-established races, they may also choose to play a mixed-race character.
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Appearance: Their appearance varies greatly from one to another, but all have translucent horns on their heads that serve as the magical radars. The color of these horns along with their hair is often a vibrant pastel color that matches the glow of their core. Their skin color can range from clearly artificial metallic gold to that of various other gem shades.
Origin: Azel, The God of Earth, attempted to create their species earth-based species. Utilizing human’s shape as the basis Azel found a way to seal the soul of a foreign body in a solid magical core that would later become known as engines Originally, the engines were intended to be a power source. However, after Azel found this impossible and they were promptly discarded. Left unattended, the magic binding the souls decayed. From these decayed engines a new race was born forming physical body’s practically out magic. The original cores had only faint memories of a past life, but they moved forwards dubbing themselves Ader.
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Appearance: Dragons can transform freely from their base dragon form to an associated mortal form. This mortal form was utilized in order to better interact with other races. This mortal form lessens the physical and magical power of the Dragon however, with their newly acquired form, the other races will be bewitched by their exquisite beauty and maybe more inclined to adhere to the dragon’s whims. Upon their birth a rune is placed on the dragon’s body. This ruin allows them to shift into their mortal form. The origin of the rune is not known but the rune shifts in design to better accentuate the beauty of their mortal form. In their mortal forms, Dragons encapsulate a transcendent beauty and elegance. Their skin, painted with with the color of their scales. Their hair displays a spectrum of shimmering iridescents, while their eyes sparkle in brilliant hues of gemstones. While dragons that follow the traditional path typically vary in size and type. Playable dragons can only be of various shades but, winged and quadrupedal.
Origin: While Dragons have been a species within the World of Vala since the beginning of time. These specfiic types of Dragons break way from traditonal draconic teachings. Due to being the original architectues of the world dragons carried a traditon of passing on their memoris and experience directly ot their children. These playable dragons were not able to take part in that traditiona and are ostrazied by traditonal Dragon Society.
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Appearance: Most notable about Drakekins are their beautiful horns growing out of their head, as well as the tails they have. These resemble something like that of dragons. In addition, many have patches of scales on their skin, almost like decoration. Unlike dragons however, the Drakekins have a wide disparity in body mass between individuals of the race. Their cranial development is also expanded around the base of their horns, allowing them enhanced spatial sense. Some Drakekin have glowing rings around the outside of their irises.
Origin: Offspring of full dragons, in some cultures, Drakekins have been seen as creatures blessed by the gods, while in others they’re treated as abominations of natural law. Because of this, they may be surprised by the positive or negative attitude towards them when entering a new town. Due to the rareness of dragons, Drakekin offsprings are extremely rare in nearly all regions of the world. They will typically adopt the culture of their non-draconic side before learning of their draconic heritage. They grow quickly reaching the maturity of a 10-year-old human around the age of 5 and physical maturity at the age of twenty. During their time in the wild young Drakekins are introduced and trained in everything related to magic and swordplay. Once near physical maturity Drakekins are typically turned over to their draconic parent. They are taught to harness their innate draconic powers in the form of their wings, breath and a transformation. Afterward, a Drakekin will be sent off into the world as adventurers to carry out the duties assigned to them by their parents and further their development. They are expected to be devoted fighters and overseers for their parents’ causes.
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Appearance: Fae folk vary wildly in appearance, displaying features found in almost all other humanoid races, though most appear similar to humans or elves. Some also show minor animal like features, such as small antlers or patches of scales/feathers on their joints. Their height also varies significantly, ranging from barely 4 feet tall to almost 8 feet. Their eyes tend to be much more vibrant colors than those found in other creatures, with adult fae folk eyes glowing faintly. Fae can be classified into multiple distinct types seperated amongst the Summer and Winter courts.
Summer Court: Fire Fae, Light Fae, and Arcane Fae.
Fire Fae: Fire Fare possess hair and eye colors as bold and passionate as the flames they rise forth from; rich shades of red, orange and yellow are most common for these fae to display, but deep, rich colors of blue are possible, if unbelievably rare. In addition, similar to ice fae, fire fae sport more unique-looking wings; their wings often match their hair and eyes in color, and are more opaque than other fae’ wings, taking on shapes that resemble licks of flame. On rare occasions their wings can appear to be literal wisps of flame rather than shaped imitations. The fact that they seem to radiate heat, and their bold way of holding themselves that almost borders on brash makes it difficult to miss their presence in a room, and their attitude combined with their passion-filled gestures make it extremely easy for others to get swept up in the excitement and riled into a fervor. Fire fae spawn in locations of extreme heat, such as volcanoes, and less commonly deserts, or in much rarer cases, other places where large amounts of open flame happen to frequently be present. They are extremely hot-headed, bold, passionate, and gung-ho. These fae often rush headlong into problems or situations without so much as a second thought, neglecting to even think about whether they can handle it to begin with. They can sometimes even be narcissistic or brash, thinking themselves to be better than they actually are. Contrary to expectation, fire fae are most fond of their opposite in temperature, ice fae.
Light Fae: Light fae’ hair and eye colors are rarely, if ever, dull or pale, instead sporting brilliant, cheery, vivid colors. Their smiles are like rays of sunshine, having a strangely contagious effect, capable of lighting up even the darkest of moods. Just by being present, a light fairy can make a room, space, or area seem just that little bit brighter. Light fae usually spawn in large, open areas where light is free and mostly uninhibited, though they can rarely spawn in enclosed spaces if they’re exceptionally well-lit. Interestingly, light fae seem to be the most mischievous of the fae, in contradiction to their bright and cheery origins.
Arcane Fae: Arcane fae, though still overall somewhat rare, are relatively common compared to other rarer types of fae. They tend to sport many unusual and bright hair and eye colors, such as bubblegum pink, rich violet, neon green, lemon yellow, and other such odd colors, but they can also very easily have hair and eye colors common to humans, such as brown, black, and hazel. Their wings are fairly bland, being the typical, translucent and thin wings one might expect of a standard fairy. An arcane fairy’s presence can elicit a mild mood of wonderment and curiosity. Despite what some may believe, arcane fae are just as natural as any other fairy. Just as death, the mind, and flame are natural to the world around you, magic is in fact also naturally-occurring within the world. Great examples include dragons, who are magical creatures in their own right, especially faerie dragons. Though researchers have yet to witness it first hand, it has been confirmed by a handful of cooperative dragons that arcane fae will sometimes spawn in their dens, often requiring the resident dragon to shoo them out. Other extremely rare cases have seen an arcane fairy spawning in the midst of a long, invested conflict between powerful casters, such as wizards and sorcerers. Arcane fae are usually attracted to places with concentrated magic, even if it’s residual. They will often be found near persisting magical effects, such as the invisible “eye” made by the arcane eye spell, or the circle left by the teleportation circle spell. These fae are easily the most fun-loving variety, and though they are prone to being tricksters, they also enjoy playing games, participating in public events, and even adventuring much more than any other fairy. They are extremely social, and associate with anyone they can, not just other fae, though they have a bit of difficulty understanding when to be serious. They appreciate the company of light fae the most, with death fae shockingly being their second-favorite variety to associate with, despite the complete contrast between the death fae’ serious attitude and their own lack of seriousness.
Winter Court: Ice Fae, Death Fae, and Mind Fae.
Ice Fae: Ice fae are most easily identified by their wings, which look like arrays of ice crystals either protruding from their back, or simply floating behind them. They tend to have hair and eye colors ranging in the cold end of the spectrum; from violet through to blue, in varying shades, though they can rarely seep into some greenish colors as well, especially with their eyes. Their presence can easily drop the temperature around them by as much as 1, or even 2, degrees. Ice fae usually spawn in arctic regions, or in other regions frequently bathed in extreme cold and snowy landscapes. These fae tend to be hardy, but thick-headed compared to other fae, often having narrow views and difficulty understanding concepts.
Death Fae: Death fae are among one of the rarer types of fae in the world. Their hair and wings are almost always black or dark silver, though some rare occasions give them grey wings or hair, or brown hair; their eyes are usually dark, cold colors as well, such as black, dark purple, red, sapphire blue, silver, or grey. Their wings tend to look feathery, like a bird’s, and when black can have a striking resemblance to crow’s wings. A death fairy gives off a somber air, dampening the mood around them easily. Death fae only spawn in areas where death is in abundance, such as inside large graveyards, or in areas where plant life has rotted in large quantities, such as areas that suffer from the blight spell. They can very rarely also spawn on battlefields of long and large wars, nearer to the end of the conflict when the area has been littered with the corpses of fallen warriors. Death fae often find themselves attracted to not only death, but surprisingly areas of abundant life as well. They seem to hold a fascination for energetic individuals brimming with life, and are drawn towards them in their curiosity. This variety of fairy is not as upbeat as other fae, and in fact appear to hold some level of increased maturity over other types. They tend to be more serious and somber than most, and sometimes even depressing or pessimistic. Though they don’t play around or pull pranks nearly as much as other fae do, they are still capable of understanding humor, and have been known to crack their own jokes at times, though this is sometimes merely dry humor. Curiously, they seem to be much more social with other fae than one might expect of such a somber group. However, though they don’t prefer to associate with any particular variety of fairy more than others, they seem to harbor a dislike for light fae. Ironically, contrary to what many people believe, flower fae do not dislike death fae at all; flower fae rather appear to enjoy the company of death fae more than they do the company of most other types of fae besides light fae.
Mind Fae: Mind fae are by far the rarest type of fairy known to exist. Due to their rarity, there is no known pattern to their hair and eye colors, though those that have been documented have displayed hair colors such as silver, white, violet, pink, or blue, and eye colors of pink, violet, blue, grey, and black. Though some mind fae seem to possess visible wings, others appear to lack wings but are capable of flight just the same as any other fairy regardless; it is unknown why this is, though some researchers theorize that the wingless individuals fly through some sort of self-telekinesis. A mind fairy brings an oddly calming atmosphere that seems to promote contemplation to those around it. Though not many have ever witnessed a mind fairy spawning, and eyewitness accounts on the matter can be dubious at best, hypotheses have been created based on the spawning habits of other fae, and it can be assumed that mind fae only spawn in areas saturated with animals, or possibly only near or within large congregations of intelligent creatures; it’s generally expected for a mind fairy to spawn in an area abundant with the essence of the mind and intellect. Mind fae appear to be fond of intellectuals, such as wizards, professors, and teachers to name a few examples. Interestingly, they also seem to be much more receptive of information than other fae, making them shockingly fast learners. They tend to be calm and collected, though not without emotion; they simply seem to lack extreme amounts of enthusiasm compared to the likes of fire fae or storm fae. They have a tendency to think a great deal about any given situation, and some have displayed tendencies to overthink things. Mind fae also show a high affinity for psionics. Despite their rarity, social tendencies have still been documented for these fae; they appear fond of storm fae, oddly enough, though they seem to greatly dislike death fae.
Origin: During the Great War, the valiant god Vala fought against all odds for the Spirit Courts. The great Vala fell after many battles wore them down, and traitors mushroomed within their own court. With their last breath, Vala praised the sprits and vowed that, even with their death, the court would be defended by those who came after them. As if they spoke the words to life, born from her blood and lifeless body came for the Fae. They all mirrored aspects of their fallen creator and took up arms as inheritors of the Sprit Court. As the Fae fought on, many scattered the lineage of Titania by having children with other races, which would come to bear the fallen warrior’s spirit and zeal.
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Appearance: Hadari are storm elementals that have a physical body. They resemble humans in appearance, yet their skin color ranges in shade from obsidian to purple obsidian. There lightning flashes throughout their body and is visible through their dark skin, showcasing their explosive internal storm. However, having a physical body means they suffer both the benefits and limitations that come with it. Unlike normal air and storm elementals, Hadari cannot fly, and they require food and sleep to function. However, being elementals makes them less vulnerable to the elements.
Origin: According to legend, the Hadari were elementals who migrated from Mira’s plane of Lightning to the Material Realm. Upon arriving, they were revered like gods. They took material forms, masquerading as avatars of themselves as deities. Angered by their choice of leaving their plane Mira cursed them to a mortal form of humanity. Upon taking a mortal form, they lost much of their potential as powerful elementals, but they remained and revealed in their newfound influence.
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Appearance: Humans within The World of Vala live in a multitude of different elements and climates. humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 350 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond; males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Origin: Human history is fraught with lies and deception. Starting out as ordinary spirits that became aware of the futility of their existence, Vala granted these spirits the gift of death and allowed them to die, becoming the first mortals in the World of Vala. Since then, humans and, eventually, other mortals have been used as Pawns of immortals in an eternal game. Regardless, humans are the most populous of the mortal races, lacking in inherent power and short-lived compared to the other races. Perhaps because of their shorter lives, they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove, so they build their mighty power structures on the foundation of conquest and trade.
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Appearance: These beautiful plant people appear humanoid but are often veiled by large petals. Vines sprout out of the base of their bulb, which they use to absorb nutrients out of the soil. These vines can come together to form the bipedal legs they utilize to get around. Smaller vines grow up out of the bulb, wrapping around their humanoid forms. Mandrake often distinguish themselves from one another with various flowers and leaves that they allow to grow out of their upper half. Their skin comes in a multitude of green shades. Mandrake’s anatomy is far closer to that of a plant than a humanoid’s. As a result, thereof, their occurrence is limited to biospheres where the climate is temperate, supporting plant growth. While they are largely omnivorous, they can generate energy for themselves through photosynthesis, which releases oxygen in the process. Mandrakes can be classified into three distinct types: Sunflower, Rose, and Venus.
Sunflower Mandrake: These Mandrake are usually good and gentle towards other races, bravely approaching them when they stumble into their territory. Their radiant smile and playful nature is their most common characteristic as well as their tendency to invite others to play in the sun. It is because of this that their relationships with other races are the brightest of all the strains.
Rose Mandrake: While not as friendly, are easily the most charismatic of the types. This natural Charisma and ability to beguile mortals make them significantly more dangerous than the cheerful sunflower Mandrake. They are prideful and romantics to the core, in search of dedicated and faithful humanoids that keep them company. Those chosen by a rose Mandrake are charmed and carried deep into the forest, where they worship and tend to the rose Mandrakes needs.
Venus Mandrake: These Mandrake do not typically actively search for relationships with other races. They are the most territorial and predatorial of the three strains and seem to have a particular preference for meat. They are adept at stealth and mobility, hiding in the deep foliage in wait for their prey or swinging from the treetops and pouncing on their unaware victim.
Origin: Mandrake are born under rare circumstances; it is only when the potent magic from the spirit realm seeps into the material plane and binds the soul of a recently deceased humanoid to a flowers’ seed that they come into existence. Once all of the flowers’ seeds are released into the soil, chances of survival are of course small. The infused seed, however, is capable of spending a long time in a “resting” state, waiting for the opportune moment to start growing. Once the seed germinates, it spends the first year growing into a bulb. It remains in the bulbous state, ever growing until reaching maturity and flowering into an Mandrake at around 5 years. They do not practice history or keep written records of their exploits. Mandrake tales are purely shared by word of mouth and often carry little significance. If anything, their existence is only recorded by the faint whispers of the forest.
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Appearance: Furry, fearsome, towering creatures: Moggie are wild, powerful hunters that are characterized by two forms: their true form and their combat form. Moggies’ true forms are the different felines of the World of Vala. From house cats to tigers, lions, and other large cats. The size of their true form often represents their size in their combat form. Moggies in their combat forms are large, muscular, bipedal felines. They possess features that range from humanoid to cat-like They possess long, powerful arms and muscular hindquarters that help them move almost as quickly on two legs as they do on four. On their hands and feet, they sport two sets of claws, but also two sets of thumbs. They use these thumbs to maneuver easily through their dense jungle habitats. . The fur of the Moggie ranges in color, from a spotted charcoal black to a striped fiery orange hot as the burning sun.
Origin: Watching Vala create the other animals within the world, Zebar, the God of Fire, became curious. Zebar wanted to make a race representing his qualities: secrecy, power, rage, anger, independence, selfishness, and the need to rule. With this in mind, he created one of the most powerful races within the World of Vala: The Moggies. Outside of their own population, they are simply known as cats, lions, tigers, and other felines. The Moggies have always existed within the footnotes of history. Ever-present always watching changing the tides of history.
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Appearance: Sirens are similar to humans in appearance but having many features of creatures of the ocean. Their appearance includes anemone tentacles instead of hair, scaly skin, clammy flesh, bioluminescent patches, and glands that produce ink when they are distressed. The skin of a Siren tends to be slippery and glint slightly in sunlight. These oily secretions help them swim more effectively and protect them from temperature changes between land and water. Their skin tends to be tinted in light shades of blue.
Origin: When the world was young Vepar, the God of Water, created Sirens from humans. The Sirens began to perfect and create life beneath the waves. They made many underwater cities of grandeur, held epic battles against other clans for power and greatness, and lived much as humans did. The ocean is their only true home and is the only thing they appreciate more than life itself, with many considering the ocean and life the same. Thus, few, if any Sirens, leave for the surface. They still reside in their grand cities and clans underwater to this day, living alongside other creatures of the deep. Sirens are not hampered by a fishtail and so can freely traverse the land. Their gills were retractable and so many young adventurous types ended up trying their fortunes above the waves.
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Appearance: Their divine heritage from Adex, the God of wind, can be seen in their many bird-like features. Teratorn grows colorful feathers from their skin and hair, which vary in density. Their golden bird-like eyes contain fully developed nictitating membranes . Their appearance, while present at birth, only fully manifest during puberty. Teratorn’s do not inherently grow wings they must gain their wings as a coming-of-age. Terratorn have large feathery wings that span equal to their height and can be white, brown, silver or black, the average Teratorn has 2 wings, but a higher level or particularly blessed Teratorn may have 4 or even 6.
Origin: Terratorns have been blessed before birth by Adex, the God of Wind. Their bird-like features mirror the avian aspects of the god. Due to the innate closeness to their divine creator, Terratorns often consider themselves one with divinity. Terratorns have made their presence throughout the World of Vala. In the past, members of the species would pop up throughout the history of the other races. Producing myths of glowing utopias in the skies and the angels that guard them.
Sub-Races
Within the World of Vala, players also have the opportunity to play a sub-race. A Sub-Race is classified as an extended category of potential roleplaying options. These races have specific qualifications that must be met before a player can assume a role in those races.
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Appearance: Daemons have a multitude of diffrent appearances. That corresponds with the Daemon Lord that they serve under. Each appearance relates to the associated sin of their Daemon Lord.
Desire Daemon: Desire Daemons take on the appearance of animals and other being from the natural world. They utilize these features to The color of their daemonic mana is red.
Envy Daemon: While Envy Daemons’ appearance does not change drastically once the contract is signed, they become incapable of showing off their emotions. While they may feel a number of diffrent emotions, they come off as emotionless husks of people. The color of their daemonic mana is green.
Gluttony Daemon: Gluttony Daemons grow an extra mouth on their stomach. The mouth is functional, so the creature can eat and speak through its stomach mouth. The color of their daemonic mana is blue.
Greed Daemon: Greed Daemons grow 3 additional eyes. One on their forehead and one in each of their hands. The color of their daemonic mana is indigo.
Pride Daemon: Pride Daemons radiate power. The body of a pride daemon is covered in wolf like fur. They also possess a shadow trim around their eyes and over the eyelids that varies in color, such as crimson. The hair is lengthened while becoming wilder, reaching down to the middle of their back, while two long pointed bangs of hair appear on both sides of the neck. It also makes the individual considerably larger in height and muscularity. The color of their daemonic mana is violet.
Sloth Daemon: Upon becoming a sloth daemon, a mortal’s skin becomes pale and death-like. Their hair darkens to pitch black as it cascades down their body, stopping just above the mid-back. Their eyes are characterized by tiny pupils and dark circles around them. The color of their daemonic mana is yellow.
Wrath Daemon: Wrath Daemons are characterized by their red skin, yellow eyes, sharpened horns, and a flat spade tail. The color of their daemonic mana is orange.
Origin: Daemons owe their origins to the creation of mortals. They represent the avarice of mortals, and as long as mortals exist, so shall daemons. Daemons exist to serve their daemon lords in their conquest of diffrent realms. As of right now, every Daemon Lord is attempting to bring the World of Vala underneath the control of their sin. So, the life of a daemon is one of constant combat in service of their lord.
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Appearance: Godseed are restricted to starting out as mortals.. They look like the normal mortal races, although they tend to have more ideal bodies due to their godly blood, epitomizing the height of their mortal species and usually have traits carried from their godly traits. However, the biggest giveaway of their divine origin is the bright yellow, almost golden-colored blood that runs through their veins that resembles a godly ichor.
Origin: As the need for more divines becomes apparent Godseeds will appear more within the World of Vala.
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Appearance: Vaconic are seeds of the greater Vano that is a continuous threat to the world. A Vaconic typically appears larger and healthier than a creature of their background normally would but is otherwise indistinguishable from others of their race. In fact, aside from a subtle aura of unease or otherworldliness that they can project, the only distinguishing features a vaconic will possess will be there glowing uneasy eyes.
Origin: Within the World of Vala, Vaconics are a known anomaly. They are created by the Vaconic Soul of a recently deceased Vaconic, who takes the body of a baby and transforms it into a Vaconic. Due to how they are formed, Vaconics represent less than 10% of the population of the World of Vala. This phenomenon has experienced a significant change due to the actions of Vano, the God of Destruction, and Ivan, the Vaconic God of Wrath. The nature of Vaconics has changed forever. Academically, Vaconics were easy to define. Vaconics, being seeds of the greater Vaconics, have existed in the world for thousands of years. Yet, they have existed in the same way for all that time. This all changed over 100 years ago with the founding of the Arcanum, The College of Druids. Upon its founding, Druid Master Adesina Talon spent extensive time teaching Vaconics how to control their immense power. The original nature of Vaconic magic was characterized by destruction and forceful change. Yet, this quiet Druid forced nature to change. The inhabitants of the World of Vala began to witness a change within Vaconics. A seemingly symbiotic evolution between the Vacoinc Magic and its host. Rare abilities began to naturally occur within Vaconics as the nature changed from overt destruction to survival of the Vaconic entity.
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Appearance: Tall, pale and gaunt humanoids, their otherworldly presence and stillness make a vampire stand out among the warm bodied living. With sharp dark facial features, red eyes that seem to glow in the absence of light and cold bodies that cast no reflection, Vampyre’s are as solitary as they come looking out mostly for their clan. Vampires are pale due to their undead nature and avoidance of the sun. While their stillness comes from the fact that they no longer need to draw breath, making every action and inaction a conscious decision on their part. When forced into a corner, their sharp retractable fangs and claws become a declaration of warning to all creatures that bleed as any eloquence in their humanoid guise disappears, replaced with a primal bloodlust as they cut down the living like a plague.
Origin: Vampyres are not born but made. When a creature reaches 0% blood control they collapse and rise as a vampyres, their race becomes this one, losing their previous trait. Only retaining parts of their physical apperance as they are warped into a mockery of their former self. It is a common misconception that being bitten by a vampyre can turn you into one. When in practice it only, kills you, warping your body and mind into a creature of evil, a vampyre spawn and as such a slave to the true vampyre that killed you.