Basic Interaction Rules
Materials Needed:
To start playing the World of Vala, you will need a few materials.
Character Pamphlet: This Pamphlet will hold all of the information on your character that is needed to explore the World of Vala.
Die: You will need 7-8 die in order to interact with the world.
1d100 (100-sided dice): utilized for percentages.
1d20 (Twenty-sided die): The most important die, used for attacks, skill checks, and contested rolls.
1d12 (Twelve-sided die)
2d10 (Ten-sided dice): One numbered 0–9 and one marked 00–90 for percentages.
1d8 (Eight-sided die)
1d6 (Six-sided die)
1d4 (Four-sided die)
Basic WOV Rules
If your character attempts a task with an uncertain outcome, you need to roll a twenty-sided die (d20) to succeed. There are three main types of d20 rolls: attack rolls, ability checks (which include your skill bonuses), and contested rolls. They all follow the same pattern:
Roll your d20.
Add your relevant Ability Score Modifier.
Add your relevant Skill Score Modifier.
If circumstances grant you advantage, roll two d20s, and use the higher roll.
If circumstances grant you disadvantage, roll two d20s, and use the lower roll.
When rolling, the target number that you need to meet or exceed is the armor class (AC) or difficulty class (DC).
The other dice are most commonly used to deal damage after a successful attack roll or to heal damage. Weapon attack and damage rolls add your Strength or Dexterity modifier to the result, depending on your choice. Magic attack and damage rolls add your Wisdom or Intelligence to the damage rolls
Skill Checks and Contested Rolls
As players interact with the World, they will encounter Skill Checks and Contested Rolls. Both of these utilize the die to further your connection with the world.
Skill Checks: A skill check is a roll used to determine if your character succeeds at a challenging or uncertain task. It represents the combination of your character's natural aptitude and specific training.
Contested Rolls: A contested roll happens when two characters are in direct conflict and competing for opposite outcomes. Instead of trying to beat a set number, both participants roll their dice, add their modifiers, and compare totals. The highest result wins the contest.