Magicrafting

Magicrafting is the ancient art of magical creation. An art passed down throughout history from the entity known as “The Prophet.” The Prophet wanted to ensure that every mortal had the ability to utilize magic in a way that suited them. When utilizing magic, the user actively uses the ancient language of Valian, the official name of the Draconic Language. The Valian language is a mostly forgotten language that was used during Year Zero, a time of wonder which only ended with the creation of Mortals.

While the majority of the language has been lost over thousands of years, mortals have discovered components of the language. These geometric forms of the language can be used in singular or in combination to establish and use magical energies. Valian possesses innate energy that can be tapped into when executed flawlessly by an individual who understands the power that is contained within these scripts. This power can be used to craft Spells and Runes.

Runic Magic

Because of the power within runes, there is a limit to how many runes may be placed on armor, weapons, or similar objects before they risk being destroyed. If you apply more runes than a selected item permits, there is a 20% chance that the item will be disintegrated from the overload for each rune applied extra. Once an item is created, a d100 must be rolled, and if an 81-100 is rolled, the item disintegrates. Runes cannot be applied to magical objects; doing so simply causes the rune to vanish. These rune limits are broken down as follows:

  • Runic Limit Table - Weapons: 2

  • Runic Limit Table - Armor and Accessories: 1


Spells

While runes are one way a spellcaster can flex their magical strength. Spellcasters can also create spells. With time and patience, a spellcaster can reflavor an already existing spell or create a brand new one if they’re feeling ambitious.


Magicrafting Conception

When creating a rune or spell, you must remember to constantly think of what you want to accomplish. You must ensure that you think about what you want specifically. Think about what you want to accomplish and how you want to do that. Players may utilize traits in the Magicrafting system, but traits will always be counted as Tier 3 in the process.

The magic in the World of Vala works in a tier system. Depending on the difficulty or skill necessary to perform a technique, they are ranked differently. There are six different ranks in techniques. Two different tables are utilized as the basis for both Runic and Spell creation. The tables indicate the starting off point for the Tier, MagiCrafting DC, and Mana to activate both Runes and Spells; once the components are added, the expected number will grow in number.


Runic Creation

Spell Creation

Magicrafting Mishaps

When creating a rune/spell for the first time, you must make a successful Magical Creation Check. Players will roll a Wisdom(Arcana) to create spells and a Wisdom (Runes) to attempt to create a Rune. As you create your rune/spell, you will add up the points of the MagiCrafting DC. The final MagiCrafting DC determines the roll you must meet to create your rune/spell successfully. Once passed, the rune/spell is learned.

On a failed Magical Creation Check, the player cannot attempt the same spell until they take a long rest. Once a creation fails, a Magical Mishap occurs. Players will roll to see what Magical Mishap will occur. When a magical mishap occurs, the creation of the spell or rune is considered a failure. Players will not be able to attempt a new Creation Check until several hours have passed. The hours needed to pass are determined by the DC of the overall spell/rune.

Magical Mishap Runic: Die Results

Magical Mishap Spells: Die Results

Magicrafting Setup

The following is a list of components players may utilize to create their own spells and runes. Before the components are added, players must utilize the following tables to choose Triggers and Targets for their Runes and Spells.

  • Spell Magic Distance: For every additional 5 feet, players will add a +1 to the spells MagiCrafting DC.

  • Runic Magic Distance: A Rune’s effect is locked to the distance the Run is written on. If you want to ensure your rune is triggered, the player must use their speed to draw the rune out. For every additional 5 feet, players will add a +1 to the rune MagiCrafting DC.

  • MagiCrafting Time: Every additional 10 seconds of the spell or rune effect adds a +1 to MagiCrafting DC.

  • Spell Base: Players may utilize a spell or rune they already know as shorthand within the Magicrafting equation. While doing this, players will build their next spell or rune on top of the already known one. Players will add the base spells’ distance, time, mana cost, and tier to the composition of their new spell or rune. Once a player uses a spell base within the Magicrafting system, that spell automatically goes up a single tier. For example, if a Player is using a Tier 1 Spell as a base for Magicrafting, it will automatically be counted as a Tier 2 spell before any other magicrafting steps are taken.

  • Nested. Once a spell/rune is created, players may nest it twice. In this instance, nesting means to put the spell back into the system to quickly update it.

Magicrafting Triggers

Magicrafting Targets

Magicrafting Example: Mars wants to use Magicrafting to buff up one of her characters, Vega’s, fire spells. Her spell, Flame Whirlwind, is the base. She looks at the components she knows and figures it’d be safer to add a Tier 1 component to keep the MagiCrafting DC low. She decides to go with Blast to add a guaranteed 2 points of damage on a hit. Now that she has her components, she double-checks her DC. Flame Whirlwind is a Tier 2 spell that costs 10 mana. Tier 2 components add +10 to the DC. Blast is a Tier 1 component that adds +5 to the DC and will require +1 mana. The spell’s overall Tier goes by the highest component, which is Tier 2. Crafting a Tier 2 spell adds +2 DC and +5 mana to activate. So far her Magicrafting DC is 17, and the mana required to use the spell is 16. Vega gets a +3 to Intelligence (Arcana) rolls and a beast spirit that can assist her with an additional +2. Mars rolls 1d20 and gets an 11. With her modifiers, her total is a 16. She’s only 1 off! Before Mars rolls for her penalty, another player, Dirk, notices this and asks the LM if she can help her. The LM allows it. Dirk rolls 1d20 to help. He gets over 10, so he can add +2 to the roll. Vega successfully crafts the spell and because Dirk’s character, Batista, assisted, he also gets access to the spell, despite not knowing its components.

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Magic in the World of Vala