Alexandria, the City of Academia

Alexandria is a famed sovereign island city-state. It is a city of several schools and institutions of higher learning from early childhood development to university level that learn side-by-side with the druids who research the nature of magic and higher technology.

Geography

Alexandria exists in two parts the metropolitan city portion and the spirit-infused forest that surrounds the edge of the Island.

Alexandria Metropolitan Area

It is one of the most advanced cities in the world, and its technology is said to be thirty to fifty years ahead of the world. Alexandria is composed of twenty districts arranged in a spiral pattern which are simply numbered from one to twenty (District 1 sitting at the center of the spiral.) Within the center of the districts sits the Arcanum, one of the most prestigious Druidic schools within the World of Vala.

Geographical Features

Districts - The easiest way to travel through the districts is by spirit-powered vehicles. The districts make up the metropolitan area of the island.

  • District 1 - The Arcanum.

  • District 2 - Accommodations for authorized visitors.

  • District 3 - Recreational facilities, which also include an amusement park.

  • District 4 - Primary schools, school dormitories boarding houses, and hospitals.

  • District 5 - Temple District.

  • District 6 - Submerged portion of the City. The Siren embassy is located here.

  • District 7 - Jungle portion of the city. The Moggie embassy is located here.

  • District 8 - The only portion of the city that is seemingly walled off. The walls are covered with runes to make the area of the city extremely dark. This is a newly reinvited portion of the city for any void derivative species.

  • District 9 - Railway cargo maintained, storage, and organization.

  • District 10 - Uncertain; has been in a decline. The locals call it The Pit.

  • District 11 - Reformatories, Spirit energy research facilities, the city’s only cemetery.

  • District 12 - Sports district filled with different arenas and venues.

  • District 13 - Park District has locations for horses and other spirts a chance to just roam.

  • District 14 - Accommodations and various other facilities for overseas students.

  • District 15 - A large district consisting of the city’s major shopping district and mass communications facilitates.

  • District 16 - Industrial arts and Fine arts district.

  • District 17 - Entertainment District.

  • District 18 - Airport for Airships, Dragons, and other flying vehicles/mounts.

  • District 19 - Warehouse district.

  • District 20 -Dams for water storage and port that leads to the sea.

The Great Barrier Forest

Created by the great Adesina Talon with the use of a bonded bedrock spirit. The bedrock spirit took root, expanding the island of Alexandria to the full 3515 square miles that it is today. The Great Barrier Forest takes up most of the island and is a spiritual sanctuary where spirits can live in peace.

Geographical Features

Dawn Falls - These falls are dotted around The Great Barrier Forest, where the energies of the spiritual plane seep through most. Embodying the pure magic of that plane, these areas have the strangest mishmash of topography and weather. The terrain is arid at a high altitude. It tends to be hot there, too, resembling a desert in climate. In the wintry months, a cloud of what one can believe to be snow surrounds these areas. At the edge of the desert-like areas, untainted by the snowing ash, water flows out in tons out of cliffsides. These waterfalls often have rainbow hues as they descend and spray their mist onto the valleys below. This rainbow falls, and their mist is not the only color in this area. Everything else has become transformed due to the natural magic seeping in. Everything from the stones to the sand is usually a vibrant collection of colors. The basin has some sylvan surroundings in the valley near the waterfall, like sturdy trees. Only hardy plants can survive the shifts of weather here. It can be frigid and damp below the falls, fostering many fungi and lichens in the caverns and basins carved by erosion. Above, cacti stand in the arid place and gather ashes on their lobes. There is the occasional rare bloom from the spirit plane that has its seeds carried over by accident. Cultivated correctly, these plants serve as attractive lures for curious herbalists.

Caves of the Spirit God - The caves vary in size and height. Most of the cave’s more crystalline walls, boulders, and hanging stalagmites now illuminate the spaces around them, with a variety of areas as well. The entrance to the caves is fairly dim, symbolizing initial fear and dread of the unknown. The second space, however, is a dazzling display of glowing colors, as well as crystals imbued with wispy energies to make the glowing “lights” dance. There are then paths through the caves, which lead to blue, yellow, and red sections. The colors begin in their most vibrant colored state, slowly becoming lighter until they are a bright white. At this point, they signify the end of the explored path, with only unilluminated remaining beyond.

Dragonscale Swamp - The vast marshy swamp is home to a rather enigmatic spirit. Without a guide, Dragonscale Swamp is treacherously deadly, with all manner of exotic creatures and hazardous terrain.

Kira Mountains - Towering high above the city-state of Alexandria is a towering spine of volcanic mountains. All the highest elevations consist of active volcanoes. Where plants can grow through the basalt, they do so in the alpine tundra. As the basalt recedes in the lower elevations, temperate rainforests are prevalent.

Phoenix’s Green Plains - As the name implies, is a verdant land, though very little of it is farmed. Rather, the terrain an odd assortment of jungles, meadows, swamps, forests, grasslands, and brushland. The terrain is grouped with no cognizable rhyme or reason because these lands are not created by the natural wend and weave of erosion, rivers, and weather but by the will of the Avery Phoenix. They have created a patchwork of various terrains in order to better challenge themselves in their journey to gain strength.

Cities

Alexandria’s total population is about 2.3 million, with about 40% of them being students and 1/8 of those students living in city dorms.

Alexandria

As the name implies, Alexandria boasts the largest collection of primary, secondary, and tertiary educational facilities in a single city. It can be aptly be described as s City of Schools. It is the premier place to receive an education in druidism; because of that, Alexandria attracts a multitude of powerful people. This has created a gang culture within this city of Academia. Different gangs and individuals tried to prove that they weren’t just the toughest in their district but also on the entire island.

Government

The government of Alexandria is run by the Headmaster of Arcanum. While the Headmaster holds absolute power over the city they often don’t concern themselves with governmental affairs fully and delegate them to the members of their council.

Military

While Alexandria doesn’t have a standing army, it does send its druids to other places to handle varying jobs of different difficulties.

Law

Alexandria Law defines property, contracts, and crimes. Masters of the Arcanum usually oversee crime and punishment within the city.

Society

Society in Alexandria is as unique and diverse as the people that inhabit the country. The main aspect of this society is the searching and attaining of knowledge is what pushes everyone that lives in Alexandria.