World of Vala Lore


The lore of the World of Vala is broken down into multiple different time periods. This page highlights some of the major events of these various time periods and aims to serve as a starting point for delving deeper into the World of Vala.


A World at Rest - Year 0

At the beginning of everything for this realm, there was Vala. An entity of cosmic proportions whose only drive in existence was to create and watch over these creations. Everything existed within a perpetual state of harmony. Time, existing in one moment, stretched for eons as wonderful, joyful, and vibrant as nothing since. An ever-expanding paradise where everything lived in harmony with each other. Fire spirits would take strolls through bottomless oceans, and wind spirits would travel through stone spirits, as free in the ground as above it. Animals that are traditionally hunters would make families with their prey.

Vala shared a portion of its cosmic divinity with three massive creatures to ensure everything existed in harmony. These creatures were the first Titans. Dwarfing entire continents, these divine rulers reigned over the endless expanse of harmonious nature. These creatures grew to such an enormous size due to the sheer amount of space they were to govern alongside their creator. Over this long, endless time, these creatures became known as Dragons.

These Titans became greater than everything else. Due to their divine nature, they strived to create as well. They set to work creating every lesser dragon that began to make its mark on the World of Vala.

Once the lesser dragons made their way into the world, other beings with divine sparks began popping up all over the realm. As different concepts, emotions, or species came to a level of power, they gained a Divine, or a God, to rule over them. This created an intricate web of greater, lesser, and proto deities that ruled the world with Vala at its very center.

With the rise of these deities forming order from the natural chaos of life, some spirits balked against this enforced law, and a new spirit took form.

One night in this long, bygone time, these spirits awoke and saw themselves. These spirits saw that they were naked under the cosmos, homeless in their own form. All things dissolved before their expanded thoughts, wonder above wonder, horror above horror unfolded in their minds as they became aware of this world. These spirits became known as the first humans.

These humans, the first of all, dared strip their souls naked and submit. In this harmonious world, they first opened themselves to the very idea of doom. A type of spirit who had fathomed life and its cosmic ground and whose pain was the world’s collective pain. A spirit who only sees the world’s uncaring nature and knows that we are ultimately powerless within the broader expanse of a careless universe. Wanting to help these spirits, Vala gave them two gifts.

The first gift was one of reprieve. Vala separated these spirits from direct interaction with the spirit world by containing their spiritual energies within a larger shell. The second gift was one of mortality. Vala gave these spirits a shorter lifespan. Once their lifespans ended, they were to die and be reborn through an unreachable expanse called the Void. Here, the realm’s magic would strip them of their memories and sense of self before returning their spirits to the world. Over time, this Void became an inverse of the natural world but only filled with the painful memories built from the reincarnation process.

Vala hoped these gifts would give them some solace and allow them to live in peace with the natural world. Instead, these gifts made humans bold. Knowing their lives were limited, most worked to ensure their names would live past their eventual rebirth.

Despite this, all was right within the world. Then the Astral Gods made their way into the realm of Vala.

The Astral Gods fled into Vala’s world as refugees from the great cosmic calamity, Vano, The God of Destruction. These five gods were the last bastions of their worlds as they fled the destruction: Zebar, the God of Fire; Vepar, the God of Water; Adex, the God of Wind; Azel, the God of Earth; and Mira, the God of Lightning. While Vano represented constant cosmic destruction, Vala represented cosmic creation

The Astral Gods made themselves at home within the World of Vala. Vala allowed them to exist at peace within the world but forbade these new Gods from taking power or creating within this realm. They were to follow the laws of Vala and respect the domain as it was. Unfortunately, Vala soon found that placing shackles on a God never ends well. While the Astral Gods disagreed with Vala, they knew they couldn’t move overtly against the deity. Instead, they planned to take down the God.

The Astral Gods first worked to get the elements under their control, ensuring the world’s basic building blocks were on their side. As they were subjugating the elements, they discovered humans and grew obsessed with the creatures. Using humans as a base, the Astral Gods created a group of new races: Zebar created Moggies, Vepar created Sirens, Adex created Teratorns, Azel created Ader, and Mira created Hadari. Despite amassing such a large force, the Astral Gods knew they were not powerful enough to tangle with creation just yet. Thus, they sought out the one being they knew could help them, Vano.

By opening the realm to let Vano in, the Astral God’s let in destruction of an unknowable level. Trillions upon trillions of spirits were vanquished in an instant, yet Vano was still not satisfied. Vala, the Divines, and the Titans waged war against Vano itself. While the realm’s guardians were distracted, the Astral Gods and their armies marched upon the heart of Vala and killed it.

The general spirit population finally understood the horror that the humans had known for their entire existence. Some say their cries of terror still echo to this day.

The Astral Gods seized the throne as masters of Vala’s realm. Yet, since they had no connection to the domain, they could not subjugate the spirits under their control. In response, they created a weaker, more docile version of Vala, known as Neo-Vala, to control the spirits of the realm.

Not caring for the endless expanse of spirits outside their domain, the Astral Gods abandoned them to Vano and set up a barrier that separated their realm from the greater whole. By only protecting themselves, they doomed the rest of Vala’s original endless creation.

Despite their callousness, they prized their creations above all others. The Astral Gods separated them from humans and the remaining spirits, safeguarding them from the wars that were to come.


Brand New World - Year 1 to 152

While the Astral Gods held tremendous power, they still had their faults. One such fault was their resistance to change. They are Stagnant and never changing, unlike the original Vala and its counterpart Vano the God of Destruction and Change.

Without the ever-vigilant eyes of Vala, Humans grew unchecked. This new overabundance of humans was peaceful at first, But time began to stretch forward; humans began to forget that they lived in an uncaring world. Yet there was no Vala to remove the deity's gifts so lovingly given to humanity. Humans began to conquer, rule, and destroy the world around them to force the world into their image.

Neo-Vala remained silent, not wanting to go to war with the humans. But as Neo-Vala wallowed in despair, Vano whhispered dark thoughts into their ear. Promising Neo-Vala if they were to attack the humans, Vano's creations would follow them in battle.

It was not until the death of a prominent Titan, Genevieve, that Neo-Vala gave into Vano. Neo-Vala allowed Vano to enter the world and take hold of the fallen titan's corpse to gain a firm hold in the world.

As they began to work in secret, the two divines experimented on spirits to create a force that would rival the ever-expanding human population. Vano created this army by forcing its essence within human spirits, creating a new race known as Vaconics. Vaconics were connected seeds of the greater Vano. A Vaconic typically appears larger and healthier than a creature of their background normally would but is otherwise indistinguishable from others of their race. Aside from a subtle aura of unease or otherworldliness that they can project, the only distinguishing features a vaconic will possess will be their glowing eyes.

Due to the agonizing reminder of what happened to the original Vala, the remaining Dragons of the world joined Neo-Vala and their historical enemy to take on and eliminate all humans.


Rise of Vaconics - Year 152 to 200

A coalition of Peaceful Monks began to pray to the Astral Gods for aid in their plight. After years of prayer, the Gods grew tired and decided to take pity on the humans and blessed one of them with their power.

This person was the first to gain the gift of magic. They gifted this human with the ability to shape an internal magical source. That same source that the original Vala surrounded with their mortal shell. Yet the power was raw and untrained. The Astral Gods took note of this and decided to train the prophet. Unfortunately, since the realm was not their own, the Gods could not physically walk the plains freely. To rectify this, the Gods choose five different avatars. These avatars were humans whom the Gods felt mirrored their nature over all others. While the Gods were not always in control of these bodies, whenever they wished to walk amongst their creations, they would assume direct control of their avatars.

The Gods of Creation released their control over the five avatars. The Prophet and the five avatars began to follow the path of destruction left by Neo-Vala and Vano.

Along the way, The Prophet and the five avatars taught every person they passed magic. They were spreading this power to everyone they could reach, giving humans a way to fight back against Vano’s creatures.

The Prophet and the five avatars finally reached the land where Neo-Vala and Vano were resting and rushed into battle, knowing what needed to be done. After a war that lasted one thousand days, the Avatars were able to destroy Vano’s avatar banishing its essence from the immediate battlefield at the cost of their lives. At the same time, The Prophet was able to seal Neo-Vala into the land itself. The Prophet condemned Neo-Vala into a prison where they were not allowed to interact with the same realm they created. Before Vano could reform their essence, Vano was given enough time to wield their destructive power to make a Herald. Once the conditions were right, when the strength that supports the barrier between Vano and the material world is weakened, this herald would tear the wall asunder and let the full might of Vano in. This Hearld lay dormant, a trap ready to be sprung.


The Elemental Nations - Year 200 to 10,000

After The Prophet sealed Neo-Vala, they had time to mourn their fallen comrades. The Prophet then carried the bodies with him on a pilgrimage throughout the known world, seeing different places that seemed to be bound to the Gods of Creation. As they walked through these locations, they laid to rest their fallen companions in the land that represented their Gods. These lands became the Five Elemental Nations.

From there, the Elemental Nations rose and expanded across their chosen land. But as always, war became a constant backdrop to the human experience.

It was only until after the Great Elemental War. A war in which all five nations fought against one another. The after-effects of the war led to the Five Star Peace Treaty. A Peace Brokered by the 4 Supernovas. The strongest individual knights across the World: Ace Wynee, Kaz Amory, King Bryson Atlas, Genevieve the Lightning Dragon, and Lilianna Veparbain.

The treaty led to the: rapid demilitarizing of the five great nations—the outlaw of standing armies. The establishment of every nation's Knights Guild led by the Divine Slayer. Finally, the most important new rule in the treaty was the outlaw of direct action against another Elemental Nation.

These laws were supposed to lead to a new age of peace. Yet whenever there are peacemakers, there are people ready to tear it all down.

These laws were supposed to lead to a new age of peace. Yet whenever there are peacemakers, there are people ready to tear it all down.


Sins of the Father - Year 10,001 to 10,026

While the world finally seemed at peace. This age marked the beginning of unmatched tension within the World of Vala. A powder keg that finally exploded and changed the entire world.

With the rise of humanity due to a lack of war for twenty years, humanity was finally ready to receive a God of its own. Godseeds began to appear across the elemental nations disrupting the established power balances as a few climbed the ranks to attempt to become the God of Humans.

During this challenging time, one person of note took the world by storm and nearly destroyed it despite trying to save it—the Most Wanted Man in the World, Angelo Barberi.

To stop a terrible future from coming to light, Angelo bet everything on a group of people he called The Bound. Angelo attempted to create a team of unique individuals and use their skills to fight against the coming apocalyptic future. Unfortunately, as Angelo made this team, the aftermath led to several negative consequences.

The group's dissolution ended up leading to a boy king, Nico Paros, gaining power and waging war against the entire known world. Within this chaos, various Gods began appearing to quell the damage amongst the worlds, and some have appeared to destroy it.

Notably, Rokander, the God of Death. Ezra the God of Oaths, and Melissa the God of Humans. With the power of their divinity, Ezra and Rokander discovered the secrets of the past. They realized who the Astral Gods truly were. Their reactions reverberated throughout time.

Caring more about the immediate threat of the Mad King over the danger the gods represented, Ezra and Melissa went into action against the Boy King. Alongside them stood several prominent heroes like Santana Samoon-Atlas and her husband Remus Samoon-Atlas, Druid Adesina Talon, Prince Peter Veparbain, and the legendary Avery Pheonix; the group was able to stop Nico.

Yet the group had little time to celebrate as the powered God of the Dead, alongside a group of undead warriors from history, attacked the alliance and forced them to flee. The group ran to Verdun, where they were to make a final stance. At Verdun, Santana and Remus were crowned rulers of an independent human nation. At the same time, Adesina and Amboise discovered that most of the remaining dragons were decimated by Nico’s forces. They settled into the walled city, waiting for one final clash with Rokander’s forces.

While they were playing defense, Rokander established the country as his own as he slaughtered village after village and raised them into his army. Permanent darkness followed him as he cut his way through the land. As the God of Death and his undead horde got closer and closer to Verdun, the group formulated only one plan: seal Rokander away just like Neo-Vala.

Unfortunately, the rune failed as Rokander entered the battlefield, and all-out pandemonium broke free. As Angelo from the rune, Rokander’s horde crashed into the city, smashing through every defense the defenders set up.

The dark is darkest before the dawn as above the battlefield. The Herald of Vano declared the time of destruction had arrived as they tore open the world. As Vano came in, the Astral Gods crashed onto the mortal realm, more weakened than they ever have been before.

Mortal defenders rushed against the onslaught to no avail. Adesina Talon, a young druid, and Prince Ambroise Veparbain went to the sealing site of Neo-Vala and released the divine into the world.

Alongside a bevy of new gods and a now weakened Astral Gods, Vala went to work on rebuilding the barrier utilizing all mortal magic as a catalyst.

Not wanting to help his enemies Rokander and his pantheon fled the battlefield before they could seal off Vano. With some difficulties, the group could still accomplish their goal free of the selfish God of Death.

As the divines worked to establish a natural order within the realm, the mortals and all the different mortal races met at Verdun to establish a lasting treaty.

Overseen by the God of Oaths, Ezra Caligo, the Treaty of Verdun had the following stipulations.

  • The sovereignty of several new nations: Luloba, Ikarus, Alexandria, Rokander, Kirin, Spheris, Thera, Hellion, and Verdun.

  • The countries that signed the treaty cannot take direct action against each other.

  • If the rift to Vano’s realm opens the different nations must commit everything to trying to stop it.

  • Spheris’s airships will be installed in every country to better facilitate trade.

  • To ensure Rokander doesn’t raise an army of the dead against the world countries will no longer bury there dead but have rituals to get rid of the body.

  • No other divine will step foot on the Land of Death.

With that the World of Vala entered a new age of change and exploration as the tale continue.